Autonauts.v140.2.rar -
: You can now edit the coordinates of "Move To X,Y" instructions directly. Mk0 and Mk1 bots gained the ability to retarget structures.
: Signs can designate work areas (like a 17x17 plot for a basic sign). Assigning a bot to a sign allows you to move the entire workforce just by moving the sign, which is much faster than editing individual bots.
: If you need to reorganize your base, use the "Move" tool (default key M ) to pick up and rotate structures. Deleting a building doesn't destroy it; it puts the structure into your "storage" so you can rebuild it elsewhere instantly. Autonauts.v140.2.rar
: You can teach bots to recharge other bots. Set a "logistic" bot to "find discharged bot" in a forever loop so your workforce never stays idle for long.
: While there are many food sources (berries, mushrooms, apples, etc.), you only need to master one to satisfy colonists' needs through all five levels. Focusing on one industry saves memory and bot power. : You can now edit the coordinates of
: Fixed an "infinite recursion" error with custom mods and resolved a tutorial bug where the bot tracker step wouldn't complete if the list was already open. Essential Automation Strategies
The v140.2 update focused on quality-of-life improvements and critical bug fixes to streamline gameplay: Assigning a bot to a sign allows you
: A paused bot’s light bulb now shines blue, making it easier to identify inactive workers at a glance.