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Doom Vfr < EXTENDED >

: The primary movement method is a "blink" teleportation. You can use this offensively: when a demon is staggered and flashing (the VR version of a Glory Kill), you teleport into them to "telefrag" them, causing them to explode instantly.

: Combat remains fast and vertical, with arena-style encounters that require constant movement to survive incoming waves of Imps, Hell Knights, and Barons of Hell. Platform Differences & Controls DOOM VFR

The game is designed to maintain the series' signature speed while adapting to the physical constraints of VR. : The primary movement method is a "blink" teleportation

: Along with teleportation, players can perform quick directional dashes (up, down, left, right) to dodge projectiles and charging enemies. Platform Differences & Controls The game is designed

The experience varies significantly depending on your hardware:

is a standalone virtual reality experience that takes the hyper-aggressive combat of the 2016 DOOM reboot and transplants it into VR. Unlike the main games where you play as the Doom Slayer, you take on the role of Dr. Abraham Peters, the last human survivor on Mars, whose consciousness is transferred into a combat drone after being killed by a demon. Core Gameplay Mechanics