Farthest Frontier V0.7.6 Early Access [VALIDATED »]

: Maintenance costs began accumulating seasonally rather than monthly, giving players more breathing room to manage resources for repairs.

: New indicators were added to show environmental fertility modifiers when placing crop fields. Expanding existing fields also began properly adjusting weed levels and fertility instead of just inheriting the original field's values. Farthest Frontier v0.7.6 Early Access

: Optimized wall construction to prevent severe performance hitches and fixed issues with tooltips scaling incorrectly at different resolutions. : Optimized wall construction to prevent severe performance

While v0.7.6 significantly stabilized the game, players at the time noted that performance could still dip significantly in towns exceeding 200–400 inhabitants, despite the optimization efforts. You can find the full original documentation on the official Crate Entertainment Forums . 0 ? Farthest Frontier v0.7.6 Early Access

This update introduced several quality-of-life improvements and balancing shifts that significantly impacted town management: