
: Left and right mouse clicks now fire the respective left and right weapons independently when dual-wielding.
For further community-created content, you can check the Maximum Action Steam Workshop for new maps and weapons. Updated 9/6/2022 :: Maximum Action MAXIMUM Discussions
: The AI has been completely rewritten using a finite state machine . Enemies now dynamically take cover, peek, roll, dive, and coordinate attacks, drawing inspiration from titles like GoldenEye and Half-Life . Level Reworks and Additions :
: Left and right mouse clicks now fire the respective left and right weapons independently when dual-wielding.
For further community-created content, you can check the Maximum Action Steam Workshop for new maps and weapons. Updated 9/6/2022 :: Maximum Action MAXIMUM Discussions
: The AI has been completely rewritten using a finite state machine . Enemies now dynamically take cover, peek, roll, dive, and coordinate attacks, drawing inspiration from titles like GoldenEye and Half-Life . Level Reworks and Additions :
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