Going Medieval -

The goal of Day 1 is to prevent your supplies from rotting and keep your settlers from sleeping in the mud.

: Immediately pause and scout for a central location with mixed terrain. Going Medieval

: Items still decay from rain. Research Architecture first to unlock beams, then build a roof over your stockpiles and workstations. The goal of Day 1 is to prevent

: Build a campfire for cooking and hay beds to avoid negative "slept on ground" mood modifiers. Going Medieval

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