Despite its unique character system and high-end engine, was overwhelmingly panned by critics for being buggy, derivative, and technically unfinished.
The game's primary "hook" was the ability to choose between three specialized protagonists, each offering a different playstyle to tackle objectives: Hour of Victory
A stealthy covert operative capable of picking locks and sneaking through restricted areas. Despite its unique character system and high-end engine,
An Army Ranger and expert sniper who can climb ropes and use a grappling hook to reach vantage points inaccessible to others. Released in June 2007 for the Xbox 360,
Released in June 2007 for the Xbox 360, was an ambitious yet widely panned World War II first-person shooter . Developed by N-Fusion Interactive and published by Midway Games , it was the first WWII-themed game to utilize the then-cutting-edge Unreal Engine 3 . Gameplay: A Three-Pronged Approach