[Talk to the Madame/Manager] – Provides lore and service descriptions.
The feature should always emphasize the professional nature of the transaction and allow the player to exit the interaction at any time. Implementation Example (Pseudo-Code)
Provide the player with a dedicated location to recover "Energy" or "Sanity" stats, unlock unique narrative branches, and spend in-game currency in exchange for temporary buffs or information. 2. Gameplay Mechanics Age Gate: A one-time confirmation that the player is 18+.
A low-chance event where the player might lose currency if their "Perception" stat is too low. 3. User Interface (UI) Elements
Some high-end "salons" might require a specific "Charisma" level or "Fame" status. Service Tiers: