: You can use a script to loop through pairs of doors and assign a "damage" attribute to one at random.
script.Parent.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 -- Resets the player end end) Use code with caution. Copied to clipboard
Note: Ensure your doors are so they don't fall over when the game starts. Advanced Mechanics
: You can use a script to loop through pairs of doors and assign a "damage" attribute to one at random.
script.Parent.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 -- Resets the player end end) Use code with caution. Copied to clipboard Pick A Door Obby Script
Note: Ensure your doors are so they don't fall over when the game starts. Advanced Mechanics : You can use a script to loop
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