Roblox Ball And Axe Script - Inf Reach | Set Gr... File

Maya jumped to contest the next ball and didn't come down. She floated up toward the skybox like a lost birthday balloon. All thirty players were suddenly swimming through the air in slow motion, flailing their axes helplessly.

CodeBreaker smirked and opened the script GUI again. He found the slider labeled Set Gravity and dragged it from the default 196.2 all the way down to 20 . Suddenly, the physics of the entire server broke. Roblox ball and axe Script - Inf Reach | Set Gr...

The server for Sphere Slasher was maxed out at thirty players, and the physics engine was sweating. The game was simple but intense: players used massive axes to launch a heavy iron ball at each other's glowing goals. Success required precise timing, spatial awareness, and mastering the game's standard jumping gravity. Then, Xx_CodeBreaker_xX joined the lobby. Maya jumped to contest the next ball and didn't come down

Alex didn't argue in the chat. Instead, he opened his own script editor. He quickly wrote a server-side check that measured the distance between a player's axe and the ball at the moment of impact. If the distance was greater than 15 studs, the hit was ignored and the player was flagged. He also hard-coded the server's workspace gravity to instantly reset and lock if any client tried to alter it. CodeBreaker smirked and opened the script GUI again

Roblox ball and axe Script - Inf Reach | Set Gr...
Roblox ball and axe Script - Inf Reach | Set Gr...
Roblox ball and axe Script - Inf Reach | Set Gr...