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My Avatar [gui] — Roblox Script -- Rate

Many "Rate My Avatar" GUIs include a donation board or "Tip" button. This uses MarketplaceService to prompt the purchase of developer products, allowing fans to support your style. Technical Implementation Tips

High-quality scripts often include a "View Profile" button. This pulls data like the player’s Join Date , Inventory Highlights , or a custom Bio using Players:GetPlayerByUserId .

Implement a "Cooldown" on the rating buttons. Without a simple wait() or a timestamp check in your code, a single user can flood your screen with 1/10 ratings. Roblox Script -- Rate My Avatar [GUI]

If you’d like to see a for the rating logic or need help designing the visual layout , let me know! If you'd like to continue building this: UI Style (Minimalist, Neon, Cartoonish) Specific Features (Donation buttons, Profile viewers) Code Support (Help with LocalScripts or RemoteEvents)

This is the core logic. You need a series of buttons (typically 1–10) that, when clicked, fire a RemoteEvent to update a SurfaceGui or BillboardGui visible to other players. Many "Rate My Avatar" GUIs include a donation

Use Scale instead of Offset in your UDim2 properties. This ensures your rating buttons look the same on a massive monitor as they do on a phone screen.

To keep it engaging, include a scrolling text feed showing recent ratings or a leaderboard displaying the "Top Rated" avatars currently in the server. This pulls data like the player’s Join Date

Use TweenService to make buttons grow slightly when hovered over. Small animations make the GUI feel "premium" and professional.

Many "Rate My Avatar" GUIs include a donation board or "Tip" button. This uses MarketplaceService to prompt the purchase of developer products, allowing fans to support your style. Technical Implementation Tips

High-quality scripts often include a "View Profile" button. This pulls data like the player’s Join Date , Inventory Highlights , or a custom Bio using Players:GetPlayerByUserId .

Implement a "Cooldown" on the rating buttons. Without a simple wait() or a timestamp check in your code, a single user can flood your screen with 1/10 ratings.

If you’d like to see a for the rating logic or need help designing the visual layout , let me know! If you'd like to continue building this: UI Style (Minimalist, Neon, Cartoonish) Specific Features (Donation buttons, Profile viewers) Code Support (Help with LocalScripts or RemoteEvents)

This is the core logic. You need a series of buttons (typically 1–10) that, when clicked, fire a RemoteEvent to update a SurfaceGui or BillboardGui visible to other players.

Use Scale instead of Offset in your UDim2 properties. This ensures your rating buttons look the same on a massive monitor as they do on a phone screen.

To keep it engaging, include a scrolling text feed showing recent ratings or a leaderboard displaying the "Top Rated" avatars currently in the server.

Use TweenService to make buttons grow slightly when hovered over. Small animations make the GUI feel "premium" and professional.