The Walls | [s1e4] The World In

The Walls | [s1e4] The World In

In of The Magicians , titled " The World in the Walls ," Quentin Coldwater wakes up in a mental hospital where his therapist informs him that magic is merely a delusion. This episode uses the "dream-sequence mental hospital" trope to explore Quentin's character and the dangerous intersection of hedge magic and Brakebills. Plot Summary & Key Twists

To wake Quentin, Dean Fogg summons a Matarese (a mechanical-looking scorpion) to enter the dream world. However, Quentin ultimately must break the spell himself by refusing to play the games of the Madness Maker , a figure from the Fillory and Further books. Memorable Moments [S1E4] The World in the Walls

After helping Quentin wake up, Julia is betrayed by Marina, who burns her hedge witch "stars" off her skin and banishes her from the coven. In of The Magicians , titled " The

Quentin leads a music therapy group in a rendition of Taylor Swift’s "Shake It Off" to annoy the "orderly" version of Penny, testing if the real Penny’s consciousness is linked to the dream. However, Quentin ultimately must break the spell himself

The entire scenario is a Scarlatti Web spell cast by Marina and Julia to distract Dean Fogg. Marina’s goal is to lower Brakebills' wards so she can break in and steal her erased memories.

Quentin finds himself in a distorted version of his past mental health clinic. Familiar faces appear as fellow patients or staff: Eliot is a patient seeking "happy pills," Alice is an unhinged inmate who thinks she's an alien, and Penny is an orderly.

In of The Magicians , titled " The World in the Walls ," Quentin Coldwater wakes up in a mental hospital where his therapist informs him that magic is merely a delusion. This episode uses the "dream-sequence mental hospital" trope to explore Quentin's character and the dangerous intersection of hedge magic and Brakebills. Plot Summary & Key Twists

To wake Quentin, Dean Fogg summons a Matarese (a mechanical-looking scorpion) to enter the dream world. However, Quentin ultimately must break the spell himself by refusing to play the games of the Madness Maker , a figure from the Fillory and Further books. Memorable Moments

After helping Quentin wake up, Julia is betrayed by Marina, who burns her hedge witch "stars" off her skin and banishes her from the coven.

Quentin leads a music therapy group in a rendition of Taylor Swift’s "Shake It Off" to annoy the "orderly" version of Penny, testing if the real Penny’s consciousness is linked to the dream.

The entire scenario is a Scarlatti Web spell cast by Marina and Julia to distract Dean Fogg. Marina’s goal is to lower Brakebills' wards so she can break in and steal her erased memories.

Quentin finds himself in a distorted version of his past mental health clinic. Familiar faces appear as fellow patients or staff: Eliot is a patient seeking "happy pills," Alice is an unhinged inmate who thinks she's an alien, and Penny is an orderly.

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In case you are curious, here is how I had my controls mapped:
Directions - left analogue stick
Walk/ run - L3
Crouch - L2
Jump - L1
Previous force power - left d-pad
Next force power - right d-pad
Saber style - down d-pad
Reload - up d-pad
Use - select
Show scores - start
Bow - triangle (Y)
Use force power - mouse 4 (rear side button)
Special ability (slap) - mouse 5 (front side button)
Primary attack - left mouse button
Secondary attack - right mouse button
Change weapon - scroll wheel up/ down
Special ability (throw saber/ mando rocket) - Mouse 3 (push down scroll wheel)

Bare in mind the PS1 controller is layed out differently to the eggsbox controller. I put Use on select because I could reach it from the analogue stick easily.
 
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