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Shadow Sorcerer

Shadow — Sorcerer

$20,00

700 recetas escogidas y fáciles de preparar

SKU: 100 Categoría: Cocina tradicional
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Shadow — Sorcerer

Originally released by U.S. Gold and Strategic Simulations (SSI), this game is a sequel to Heroes of the Lance and Dragons of Flame . It was one of the first D&D titles to experiment with an isometric perspective and real-time combat, predating classics like Baldur's Gate .

: You manage a party of four heroes—drawn from a pool of sixteen pre-generated Dragonlance characters—while leading a group of refugees to safety. The game features a wilderness map for exploration and a 3D isometric view for dungeons. The Critical Consensus : Shadow Sorcerer

: Despite technical flaws, it is praised as a "big step forward in playability" compared to previous D&D action games. It is lauded for its strategic, tactical, and political elements, such as managing refugee morale. Originally released by U

: Reviewers often cite "horrible pathfinding" and frustrating combat where AI allies may wander into their own spells. The core "escort quest" of moving slow-moving refugees is often described as tedious and boring. : You manage a party of four heroes—drawn

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Peso 0,615 kg
Dimensiones 21 × 15 × 2,3 cm

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Originally released by U.S. Gold and Strategic Simulations (SSI), this game is a sequel to Heroes of the Lance and Dragons of Flame . It was one of the first D&D titles to experiment with an isometric perspective and real-time combat, predating classics like Baldur's Gate .

: You manage a party of four heroes—drawn from a pool of sixteen pre-generated Dragonlance characters—while leading a group of refugees to safety. The game features a wilderness map for exploration and a 3D isometric view for dungeons. The Critical Consensus :

: Despite technical flaws, it is praised as a "big step forward in playability" compared to previous D&D action games. It is lauded for its strategic, tactical, and political elements, such as managing refugee morale.

: Reviewers often cite "horrible pathfinding" and frustrating combat where AI allies may wander into their own spells. The core "escort quest" of moving slow-moving refugees is often described as tedious and boring.