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How to Make a Datapack [Minecraft 1.20-1.16] Datapack Tutorial

Should it include changes, like dead trees or dried-up oceans?

# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation

Add this logic to your tick.mcfunction to handle the event cycle: mcfunction

: Zombies and Skeletons spawn with Strength II and Speed I .

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Datapack: Simple Apocalypse

How to Make a Datapack [Minecraft 1.20-1.16] Datapack Tutorial

Should it include changes, like dead trees or dried-up oceans? Simple Apocalypse Datapack

# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation How to Make a Datapack [Minecraft 1

Add this logic to your tick.mcfunction to handle the event cycle: mcfunction Simple Apocalypse Datapack

: Zombies and Skeletons spawn with Strength II and Speed I .

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