Supremacy With Fixed Shootpos.7z Link

Forcing the local player's animations to update before the shoot position is cached.

A "Fixed Shootpos" implementation typically modifies the C_BasePlayer::GetShootPos or equivalent hook. The technical steps involved in the fix include: supremacy with fixed shootpos.7z

Temporary view-height changes upon landing from a jump. Forcing the local player's animations to update before

In the Source Engine, the position from which a player fires is not always identical to their m_vecOrigin + m_vecViewOffset . Factors that influence the true shoot position include: The player's skeleton leaning or ducking. supremacy with fixed shootpos.7z

Features like Hitchance and Auto-Wall become significantly more reliable because the tracing rays start from the exact point the server expects.