: Create a ZIPReader instance and open your file.
func load_texture_from_zip(zip_path: String, internal_path: String) -> ImageTexture: var reader = ZIPReader.new() var err = reader.open(zip_path) if err != OK: return null var data = reader.read_file(internal_path) reader.close() var image = Image.new() # Replace 'load_png_from_buffer' with jpg or webp if needed var load_err = image.load_png_from_buffer(data) if load_err == OK: return ImageTexture.create_from_image(image) return null Use code with caution. Copied to clipboard 3. Key Differences: Image vs. Texture Understanding the difference is vital for performance: ШЄШЩ…ЩЉЩ„ textures and images Godot zip
: Convert that buffer into an Image , then into an ImageTexture . : Create a ZIPReader instance and open your file
: Raw pixel data in RAM. Useful for manipulation like splitting an image or modifying pixels . Key Differences: Image vs
: Godot will automatically detect new images (PNG, JPG, BMP) and import them as Texture2D resources. 2. Loading ZIP Archives at Runtime (for Mods/DLC)
: Always extract the .zip file using your operating system's file manager.