In the of "The Experience Economy: Competing for Customer Time, Attention, and Money" (2019), B. Joseph Pine II and James H. Gilmore expand on their original 1999 framework to address how businesses can thrive in an increasingly digital and commoditized world. The core premise is that memorable experiences are a distinct economic offering, as different from services as services are from goods. Core Frameworks of the Experience Economy
: Passive immersion in a beautiful or unique environment, such as visiting an art gallery.
: Full immersion in a different environment, like a theme park or virtual reality.