: A master's thesis, Deconstruction of the narrative in The Witcher III: The wild hunt , uses AutoCAD and Tableau to analyze how narrative components like item interactions and cutscenes scale within the game's open world.
: The paper Playing or Being Played? Choice and Agency in The Witcher III from University College London examines how narrative directions manipulate player will and the "fallacy" of narrative-based ludic choices. The Witcher 3 Wild Hunt
: A thesis titled The 40 Seconds Rule and Points of Interest in The Witcher 3 investigates open-world design by studying how points of interest are spaced to maintain player engagement. : A master's thesis, Deconstruction of the narrative
: Creation of the fictional world in The Witcher 3 analyzes the spatial representation and "allegories of space" that make the game's massive environment playable. In-Game "Papers" (Quests) : A thesis titled The 40 Seconds Rule