High Stakes in Sin City: A Look Back at Tom Clancy's Rainbow Six: Vegas
: One of the game's most praised features was a cover system that seamlessly shifted the camera from first to third-person when hugging walls, allowing players to blind-fire or peek around corners safely. Tom Clancys Rainbow Six Vegas
: Departing from the "one-shot" lethality of early titles, Vegas used a regenerating health system where players' vision would blur when damaged, requiring them to stay in cover to recover. High Stakes in Sin City: A Look Back