The breakthrough came with . She couldn't afford real-time bloom, so she used a clever trick: a simple emissive plane with a blurred texture to "fake" the glow around the neon signs.
But on the mobile devkit? It looked like a soggy cardboard box. ue4-mobile-lighting
: For the background props, she simplified the lighting model. The Final Glow The breakthrough came with
She started with the basics: . She switched her directional light to 'Stationary' and her point lights to 'Static'. She hit the 'Build Lighting' button. The fans on her PC began to roar, a mechanical dragon guarding the gates of optimization. ue4-mobile-lighting