Underlings Link
Which (e.g., Unity game, web app, or GIS map) are you building this "Underlings" feature for?
: Instead of static missions, implement a random world event system . This allows players to "randomly" meet their recruited underlings performing tasks in the world—such as holding up an NPC or guarding a cave entrance—to increase immersion. Underlings
: Introduce enemies or underlings in simple encounters first (e.g., "Enemy A"), then "Enemy B," before combining them in complex boss battles that utilize variations of their basic abilities. 2. UI/Design Feature: Custom Underlines Which (e
: Choose between Point, Line, or Polygon depending on how the underlings should be visualized (e.g., points for individual NPCs, polygons for their zones). : Introduce enemies or underlings in simple encounters
To create a "Underlings" feature, the design depends on whether you are developing a (like a guild or minion system) or a user interface element (like a custom text underline). 1. Gameplay Mechanic: Guild or Minion System
If you are using to create a "feature class" that represents a group of objects: Right-click your geodatabase in the Catalog pane. Select New > Feature Class to launch the wizard.