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: An in-game gallery could be tied to this system, where specific "Core Memory" CGs are only unlocked by reaching high-tier bonding milestones.

This system would track individual relationships through a hidden "Bond Meter" that influences specific narrative outcomes and scene availability.

: Instead of fixed dialogue, players could choose between "Supportive," "Disciplined," or "Playful" parenting styles. These choices would unlock unique sub-plots or character traits for the daughters as they develop.

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