Xcom.2.war.of.the.chosen.part11.rar -
Welcome back, Commanders. If you’ve been following our campaign, you know we’ve reached that critical juncture where the initial panic of the alien invasion has settled into a cold, calculated war of attrition.
One of the most significant shifts in War of the Chosen compared to the base game is how you handle the Avatar Project . By this point in the campaign (Part 11), many players focus on using Covert Actions via the Resistance Ring to stall the doom clock indefinitely. XCOM.2.War.of.the.Chosen.part11.rar
The "Part 11" stage of a campaign often involves the final hunt for a specific Chosen's stronghold. Welcome back, Commanders
By Part 11, your roster should be deep. Because of the Fatigue system, you can no longer rely on a single "A-Team." By this point in the campaign (Part 11),
Ensure you are leveling up Soldier Bonds. A Level 2 or 3 bond can turn a disastrous turn into a victory by granting extra actions or removing mental impairments.
By now, you should have identified their strengths and weaknesses.